Arizona Improvement Project V1.6.1 – Phoenix Rebuild
Changes v1.6.1
– Removed US 60 from map in preparations for the new LOOP 202 coming in 1.7!
– Many Fixes from 1.5.x (Thanks to Vinnie) [There is certaintly no huge bugs in Phoenix and Camp Verde. I am working diligently to resolve all errors]
– Fixed Custom Signs that caused flickering red textures
Phoenix – Before & After
Over the past week, I have decided to start on one of the most exciting parts of this project, the main focus of Arizona, Phoenix! I have increased the lanes from 2 to 4 to 5 to 6 in multiple areas of the Phoenix metro. I also added roads and widened city streets.
I have to give a big thanks to FLD’s prefab packs which allowed me to add more lanes than possible in ATS.
Map is tested for and compatible with ATS 1.34x
Map requires all map DLCs. Issues with special transport routes may occur, this will be fixed in 1.1.
Map is compatible with most maps. C2C, Viva Mexico, Canadream etc. See priority below! US Expansion is not supported and will not be in the foreseeable future. Sorry
PRIORITY:
– CANADREAM XXX
– C2C XXX
– MEGA RESOURCES XXX
– MEXISSMAP XXX
– Mexico Extremo XXX
– Viva Mexico Map XXX
– AIP DEF XXX
– AIP MAP XXX
Roads aren’t connected to Phoenix.
Bro this map is unplayable, i do like the intersections an how their set up, definitly needs some work on the freeway switchbacks and the mess that is trying to navigate the stack. but between the massive gaps and holes in the map, the invisible walls and the ground no clipping into itself causing my truck to do some gmod style collisions, its better off playing on the sad base game map that we all know really aint phoenix