PaZzMod v1.3.00
Changes v1.3.00
+ New city: Blythe
+ Rebuilt city: Ehrenberg
+ Refresh of El Centro
+ Complete rebuild of following routes:
– I-10 between Indio & Ehrenberg
– I-8 between El Centro & Pine Valley Creek
– US-95 between Vidal Junction & I-10
+ New routes:
– CA-78 between Glamis & I-10
+ Many map wide improvements & fixes on details, scenery, performance and techniques
+ Reworked tollbooths in Mexico using new prefabs from MegaResources
+ Incorporated US-95 Remake v1.3 by Jbte
Changes V1.2.02a
Compatible for Viva Mexico 2.5.8
Fixed bugs
Changes V1.2.02
Update for 1.38
Fixed bugs & invisible walls
Changes V1.2.01
+ Fixes of reported issues
+ Texture & vegetation rework around Calexico and border area
Changes v1.2.00
+ Updated for ATS 1.37
+ Added cities: Glamis (CA), Holtville (CA), Mexicali (MX-BCN), Cuidad Coahuila (MX-BCN), San Luis R.C: (MX-SON)
+ Road network around new cities
+ Refreshed assets and signs in southern map parts with Mega Resources assets
+ Refreshed textures, landscape & vegetation in southern map parts
Requirements for both versions:
– ATS 1.38
– All ATS Map DLC
– Mega Resources 2.1.14
Requirements for PaZzMod-MEX version:
– Viva Mexico 2.5.8
Load order for PaZzMod-MEX
1. Coast 2 Coast
2. Coast 2 Coast MegaResources Patch
3. Mega Resources
4. Sierra Nevada
5. PaZzMod
6. Mexssimap
7. Mexico Extremo
8. Viva Mexico
Load order for PaZzMod-Standalone
1. Coast 2 Coast
2. Coast 2 Coast MegaResources Patch
3. Mega Resources
4. Sierra Nevada
5. PaZzMod
I love this MOD. Whoever made it did a really great job it’s so realistic. They even took the time to make the agricultural checkpoint on interstate 10 west coming from phoenix to los angeles just like in real life.