Radiator Springs add-on v1.2 (1.34) ATS

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Radiator Springs add-on v1.2 (1.34) ATS

Changelog 1.2:
Adaptation to ATS 1.34
Bug and error fixes

Changelog 1.1:
Bug fixes, compatibility with ATS 1.32
Added garage
Added P16’s V8 model

small map add-on for ATS: a recreation of the town Radiator Springs from the Disney/Pixar Cars movies. Basically what this mod does is it re-assigns one Kingman company to the real town of Seligman and adds the fictional town of Radiator Springs and Tailfin Pass/Wheel Well Motel from the movies on the historic Route 66 between Kingman and Seligman. I’ve tried to combine the most beautiful aspects from the movie scenes together with some fun gameplay elements from the Cars games and some artistic freedom.

As I am not a modeller, I had to improvise with the available assets sometimes. You’ll see that very clearly at Wheel Well for example. Also, please do not try to jump off the cliffs, as they are all equipped with invisible barriers to prevent weird things from happening.

Tested on a clean profile on ATS 1.34. It should be compatible with most map mods out there, but there’s no guarantee. Load above all map mods in the mod manager. DLC New Mexico is required.


Author: Vøytek (prefabs) Abraxas (models, sounds) Nico (models) P16 (V8 model)
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1 Response

  1. Storm says:

    Causes my game to crash:

    00:01:10.816 : [unit] File ‘/def/sign/templates.radiator.sii’, line 3:
    00:01:10.817 : [unit] The unit name ‘sign_templ.59’ is already taken by an existing unit (of type ‘sign_template_def’).
    00:01:10.817 : load_filtered_unit_array() – Failed to load units from file (/def/sign/templates.radiator.sii)

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